// TREE_NAME=povtree_202; //ROOT #declare ROOTS=5; #declare ROOT_RANDOM=0.4799; #declare FIRST_ROOT_AT_TRUNK=2.19298; #declare ROOT_LENGTH=200.0; #declare ROOT_THICKNESS_CHANGE=0.35965; #declare ROOT_STRENGTH=3.0; #declare ROOT_BEND=2.89474; #declare ROOT_BEND_FREQUENCY=1.75439; #declare ROOT_CURVE=33.33333; #declare ROOT_CURVE_FREQUENCY=0.55; #declare ROOT_SNAG=60.52632; #declare ROOT_SNAG_FREQUENCY=7.89474; #declare ROOT_ANGLE=18.94737; #declare ROOT_ALIGNMENT=0; #declare ROOT_TURN_SWITCH=0; //TRUNK #declare TRUNK_RADIUS=22; #declare TRUNK_STRENGTH=0.37719; #declare TRUNK_BEND_X=3.50877; #declare TRUNK_BEND_X_FREQUENCY=6.14035; #declare TRUNK_BEND_Z=-5.26316; #declare TRUNK_BEND_Z_FREQUENCY=2.63158; #declare TRUNK_CURVE=27.19298; #declare TRUNK_CURVE_FREQUENCY=3.50877; #declare TRUNK_SNAG=3.50877; #declare TRUNK_SNAG_FREQUENCY=20.17544; #declare TRUNK_SPIRAL=0; #declare TRUNK_TAPER=0.2; //BRANCH #declare BRANCHES=15; #declare BRANCH_RANDOM=0.7925; #declare FIRST_BRANCH_AT_TRUNK=200; #declare BRANCH_AREA_AT_TRUNK=500; #declare BRANCH_THICKNESS_CHANGE=0.6; #declare BRANCH_STRENGTH=1; #declare BRANCH_BEND=-30; #declare BRANCH_BEND_FREQUENCY=2; #declare HORIZONTAL_BRANCH_BEND_SWITCH=1; #declare EXTRA_NOISE_SWITCH=1.0; #declare BRANCH_CURVE=-5; #declare BRANCH_CURVE_FREQUENCY=2; #declare HORIZONTAL_BRANCH_CURVE_SWITCH=1.0; #declare BRANCH_LONGITUDINAL_CURVE=0.5; #declare BRANCH_SNAG=3; #declare BRANCH_SNAG_FREQUENCY=5; #declare BRANCH_REDUCTION=0.0; #declare BRANCH_TAPER=0.2; #declare BRANCH_END_EQUALIZER=1; #declare BRANCH_TIP=0; #declare BRANCH_TURN_SWITCH=1.0; #declare BRANCH_ALTERNATE_SWITCH=0.0; #declare BRANCH_SPIRAL=0; #declare BRANCH_ANGLE=10; #declare BRANCH_ANGLE_SCOPE=0; #declare BRANCH_ALIGNMENT=0.8; #declare STRAIGHTEN_TOWARDS_TOP=0.6; //TWIG #declare TWIGS=4*BRANCHES; #declare TWIG_RANDOM=0.6847; #declare FIRST_TWIG_AT_BRANCH=50; #declare TWIG_AREA_AT_BRANCH=120; #declare TWIG_THICKNESS_CHANGE=0.50877; #declare TWIG_STRENGTH=0.60526; #declare HORIZONTAL_TWIG_ANGLE=0; #declare HORIZONTAL_TWIG_ANGLE_SCOPE=0; #declare HORIZONTAL_TWIG_ALIGNMENT=1; #declare VERTICAL_TWIG_ANGLE=30; #declare VERTICAL_TWIG_ANGLE_SCOPE=0; #declare VERTICAL_TWIG_ALIGNMENT=1; #declare TWIG_TURN_SWITCH=1.0; #declare TWIG_ALTERNATE_SWITCH=0.0; #declare TWIG_CURVE_ADJUSTMENT=0.8; #declare TWIG_CURVE_FREQUENCY_ADJUSTMENT=1; #declare TWIG_TAPER=0.79825; #declare TWIG_TIP=0.10526; #declare STRAIGHTEN_TOWARDS_BRANCH_END=0; #declare TWIG_RAMIFICATION_ORDER=2; #declare LAST_RAMIFICATION_NUMBER=2; #declare TWIG_RAMIFICATION_THICKNESS_CHANGE=1.0; #declare TWIG_RAMIFICATION_CURVE_ADJUSTMENT=0.45614; #declare RAMI_CURVE_FREQUENCY_ADJUSTMENT=1.12281; #declare TWIG_RAMIFICATION_STRENGTH=0.75439; //BUNCH #declare BUNCHES=3*TWIGS; #declare FIRST_BUNCH_AT_TWIG=50; #declare BUNCH_AREA_AT_TWIG=200; #declare BUNCH_MAJOR_RADIUS=150; #declare BUNCH_MINOR_RADIUS=50; #declare HORIZONTAL_BUNCH_FUNNEL=40; #declare VERTICAL_BUNCH_FUNNEL=40; #declare ROTATION_BUNCH_FUNNEL=0; #declare HORIZONTAL_BUNCH_ANGLE=0; #declare VERTICAL_BUNCH_ANGLE=30; #declare HORIZONTAL_BUNCH_ANGLE_SCOPE=5; #declare VERTICAL_BUNCH_ANGLE_SCOPE=5; #declare BUNCH_TURN_SWITCH=1.0; #declare BUNCH_TURN_SHIFT=1; #declare BUNCH_ALTERNATE_SWITCH=0.0; #declare HORIZONTAL_BUNCH_ALIGNMENT=1; #declare VERTICAL_BUNCH_ALIGNMENT=1; #declare BUNCH_TAPER_OFF_AT_TWIG=0.3; #declare BUNCH_TAPER_OFF_AT_BRANCH=-0.3; #declare BUNCH_TAPER_OFF_AT_TREE=0; #declare BUNCH_ARC_AT_TWIG=<0, 0, 0>; #declare BUNCH_ARC_AT_BRANCH=<0, 0, 0>; #declare BUNCH_DEFORM=<1, 1, 1>; //BARK #declare SUNKEN_TRUNK_COLOR=<0.035, 0.038, 0.026>; #declare RAISED_TRUNK_COLOR=<0.355, 0.310, 0.185>; #declare FOLIAGE_COLOR_AT_BRANCH_END=0; #declare TRUNK_SCAR_WIDTH=2; #declare TRUNK_SCAR_HEIGHT=10; #declare HORIZONTAL_SCAR_SHRINKING=0.1; #declare VERTICAL_SCAR_SHRINKING=0.2; #declare SCAR_DEPTH=-2; #declare BARK_PROFILE=0; #declare BRANCH_BARK_PROFILE_CHANGE=0; #declare BRANCH_BARK_PROFILE_TAPER_OFF=1; #declare ROOT_BARK_PROFILE_CHANGE=0; #declare PALM_TRUNK=0; //FOLIAGE #include "TOMLEAF.inc" #declare Mesh6b = mesh { triangle{<0.0, 0.0, 2.9802322E-8>, <0.15, 0.0, 0.25>, <0.14999998, 0.0, -0.25>} triangle{<0.15, 0.0, 0.25>, <0.14999998, 0.0, -0.25>, <0.39999998, 0.0, -0.35000002>} triangle{<0.15, 0.0, 0.25>, <0.39999998, 0.0, -0.35000002>, <0.39999998, 0.0, 0.35>} triangle{<0.39999998, 0.0, -0.35000002>, <0.39999998, 0.0, 0.35>, <0.75, 0.0, -0.25>} triangle{<0.39999998, 0.0, 0.35>, <0.75, 0.0, -0.25>, <0.75, 0.0, 0.25>} triangle{<0.75, 0.0, -0.25>, <0.75, 0.0, 0.25>, <1.0, 0.0, 0.0>} }; #declare LEAF_TYPE=Mesh6b; #declare LEAVES=400*BUNCHES; #declare LEAF_LENGTH=18.85965; #declare LEAF_BREADTH=12.7193; #declare LEAF_HEIGHT=1; #declare MAX_LEAF_TILT=30; #declare MAX_LEAF_TURN=30; #declare LEAF_INCLINATION=50; #declare LEAF_INCLINATION_SCOPE=10; #declare BOTTOM_COLOR_1=<0.355, 0.640, 0.05, 0.1, 0.0>; #declare BOTTOM_COLOR_2=<0.305, 0.508, 0.05, 0.1, 0.0>; #declare TOP_COLOR_1=<0.385, 0.640, 0.0, 0.1, 0.0>; #declare TOP_COLOR_2=<0.359, 0.526, 0.0, 0.1, 0.0>; #declare COLOR_TURB=0.5; #declare TRANSITION_BOTTOM_TOP=0.5; #declare TRANSITION_TURB=0.5; #declare FOLIAGE_GLOSS=1; #declare FOLIAGE_FILTER=0.0; #declare FOLIAGE_TRANSPARENCY=0.0; //BLOSSOM #declare BLOSSOM="NONE"; #declare BLOSSOMS=0*BUNCHES; #declare BLOSSOM_LENGTH=50; #declare BLOSSOM_WIDTH=100; #declare BLOSSOM_INCLINATION=0; #declare BLOSSOM_COLOR=<1, 1, 1>;