// PoVRay 3.7 Scene File ""Light_Sword_1demo.pov" // author: Friedrich A. Lohmueller, Oct-2008/Jan-2011 // email: Friedrich.Lohmueller_at_t-online.de // homepage: http://www.f-lohmueller.de //-------------------------------------------------------------------------- #version 3.6; // 3.7; global_settings{ assumed_gamma 1.0 } #default{ finish{ ambient 0.1 diffuse 0.9 }} //-------------------------------------------------------------------------- #include "colors.inc" #include "textures.inc" #include "glass.inc" #include "metals.inc" #include "golds.inc" #include "stones.inc" #include "woods.inc" #include "shapes.inc" #include "shapes2.inc" #include "functions.inc" #include "math.inc" #include "transforms.inc" //-------------------------------------------------------------------------------------------------------<<<< //-------------------------------------------------------------------------------------------------------<<<< //-------------------------------------------------------------------------------------------------------<<<< camera{ /*ultra_wide_angle*/ location < 0.00, 0.50,-1.00> right x*image_width/image_height angle 65 look_at < 0.00, 0.50, 0.00> } //------------------------------------------------------------------------------------------------------<<<<< // sun --------------------------------------------------------------------- #local Sky_Dimmer = 0.25; light_source{<1500,2500,-2500> color White*0.9*Sky_Dimmer media_interaction off } // sun light light_source{<0.00,0.50,-1.00> color rgb<0.9,0.9,1>*0.1*Sky_Dimmer media_interaction off} // flash light // sky --------------------------------------------------------------------- sky_sphere { pigment { gradient <0,1,0> color_map { [0.00 rgb <1.0,1.0,1.0>*Sky_Dimmer] [0.30 rgb <0.0,0.1,1.0>*Sky_Dimmer] [0.70 rgb <0.0,0.1,1.0>*Sky_Dimmer] [1.00 rgb <1.0,1.0,1.0>*Sky_Dimmer] } scale 2 } // end of pigment } //end of skysphere // fog --------------------------------------------------------------------- fog{fog_type 2 distance 50 color White*Sky_Dimmer fog_offset 0.1 fog_alt 2.0 turbulence 0.8} // ground ------------------------------------------------------------------ plane{ <0,1,0>, 0 texture{ pigment{ color rgb <1.00,0.95,0.8>} normal { bumps 0.75 scale 0.025 } finish { phong 0.1 } } // end of texture } // end of plane //-------------------------------------------------------------------------- //-------------------------------------------------------------------------- //---------------------------- objects in scene ---------------------------- //-------------------------------------------------------------------------- // ---------------------------------------------------------- global_settings { max_trace_level 10 }//(1...256) [default = 5] // ---------------------------------------------------------- #include "Light_Sword_1.inc" // ---------------------------------------------------------- object{ Light_Sword_1 ( 1.0, // Blade_Length, min: 0.08 0.15, // Handle_Len, 0.04, // Aura_R, 0.02, // Center_R, 0.025, // Handle_R, <1.0,0.3,0.8>*1.5, // Aura_Color, <1.0,0.1,0.5>*10 , // Center_Color, <0.5,0.0,0.3>*0.75 // Shining_Color ) // -------------------------------- rotate< 10,0,-60> translate<-0.40,0.20,-0.10> } // end of object "Light_Sword" --------------------- // ---------------------------------------------------------- // ---------------------------------------------------------- object{ Light_Sword_1 ( 1.0, // Blade_Length, min: 0.08 0.15, // Handle_Len, 0.04, // Aura_R, 0.02, // Center_R, 0.025, // Handle_R, <0.4,0.3,1.0>*1.5, // Aura_Color, <0.6,0.1,1.0>*7 , // Center_Color, <0.3,0.0,0.5>*0.75 // Shining_Color ) // -------------------------------- rotate<-10,0, 50> translate< 0.60,0.20,0.30> } // end of object "Light_Sword" --------------------- // ---------------------------------------------------------- // ---------------------------------------------------------- // ----------------------------------------------------------