// PoVRay 3.7 Scene File "Caterpillar_Crane_01.pov" // author: Friedrich A. Lohmueller, Nov-2006/Aug-2009/Jan-2011 // email: Friedrich.Lohmueller_at_t-online.de // homepage: http://www.f-lohmueller.de //------------------------------------------------------------------------ #version 3.6; // 3.7; global_settings{ assumed_gamma 1.0 } #default{ finish{ ambient 0.1 diffuse 0.9 }} //------------------------------------------------------------------------ #include "colors.inc" #include "textures.inc" #include "glass.inc" #include "metals.inc" #include "golds.inc" #include "stones.inc" #include "woods.inc" #include "shapes.inc" #include "shapes2.inc" #include "functions.inc" #include "math.inc" #include "transforms.inc" //------------------------------------------------------------------------ #declare Camera_0 = camera {/*ultra_wide_angle*/ angle 15 // front view location <0.0 , 1.0 ,-40.0> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} #declare Camera_1 = camera {/*ultra_wide_angle*/ angle 22 // diagonal view location <14.6 , 3.6 ,-15.5 > right x*image_width/image_height look_at < 2.50, 2.00, 0.00>} #declare Camera_2 = camera {/*ultra_wide_angle*/ angle 90 //right side view location <3.0 , 1.0 , 0.0> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} #declare Camera_3 = camera {/*ultra_wide_angle*/ angle 90 // top view location <0.0 , 3.0 ,-0.001> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} camera{Camera_1} //------------------------------------------------------------------------ // sun ------------------------------------------------------------------- light_source{<1500,2500,-2500> color White} // sky ------------------------------------------------------------------- sky_sphere{ pigment{ gradient <0,1,0> color_map{ [0 color rgb<1,1,1> ]//White [0.4 color rgb<0.14,0.14,0.56>]//~Navy [0.6 color rgb<0.14,0.14,0.56>]//~Navy [1.0 color rgb<1,1,1> ]//White } scale 2 } } // end of sky_sphere //------------------------------------------------------------------------ //------------------------------ the Axes -------------------------------- //------------------------------------------------------------------------ #macro Axis_( AxisLen, Dark_Texture,Light_Texture) union{ cylinder { <0,-AxisLen,0>,<0,AxisLen,0>,0.05 texture{checker texture{Dark_Texture } texture{Light_Texture} translate<0.1,0,0.1>} } cone{<0,AxisLen,0>,0.2,<0,AxisLen+0.7,0>,0 texture{Dark_Texture} } } // end of union #end // of macro "Axis()" //------------------------------------------------------------------------ // ground ----------------------------------------------------------------- //---------------------------------<<< settings of squared plane dimensions #declare RasterScale = 1.0; #declare RasterHalfLine = 0.025; #declare RasterHalfLineZ = 0.025; //------------------------------------------------------------------------- #macro Raster(RScale, HLine) pigment{ gradient x scale RScale color_map{[0.000 color rgbt<1,1,1,0>*0.6] [0+HLine color rgbt<1,1,1,0>*0.6] [0+HLine color rgbt<1,1,1,1>] [1-HLine color rgbt<1,1,1,1>] [1-HLine color rgbt<1,1,1,0>*0.6] [1.000 color rgbt<1,1,1,0>*0.6]} } #end// of Raster(RScale, HLine)-macro //------------------------------------------------------------------------- plane { <0,1,0>, 0 // plane with layered textures texture { pigment{color White*1.1} finish {ambient 0.45 diffuse 0.85}} texture { Raster(RasterScale,RasterHalfLine ) rotate<0,0,0> } texture { Raster(RasterScale,RasterHalfLineZ) rotate<0,90,0>} rotate<0,0,0> } //------------------------------------------------ end of squared plane XZ //-------------------------------------------------------------------------- //---------------------------- objects in scene ---------------------------- //-------------------------------------------------------------------------- //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- //------------------------------------------------------------------------------ textures #local Body_Texture = texture { pigment{ color rgb< 1.0, 0.65, 0.0> } // deep yellow // normal { bumps 0.5 scale 0.05 } finish { phong 1 reflection 0.00} } // end of texture #local Body_Inside_Texture = texture { pigment{ color rgb< 1.0, 0.65, 0.0>*0.7 } // deep yellow // normal { bumps 0.5 scale 0.05 } finish { phong 1 reflection 0.00} } // end of texture #local Chassis_Texture = texture { pigment{ color rgb< 1.0, 1, 1>*0.35 } // gray normal { bumps 0.15 scale 0.05 } finish { phong 1 reflection 0.00} } // end of texture #local Scoop_Texture = texture{ //Chrome_Metal pigment{ color rgb< 1.0, 1, 1>*0.35 } // gray normal { bumps 0.5 scale 0.025} finish { phong 1 } } // end of texture #local Cable_Texture = texture{ //Chrome_Metal pigment{ color rgb< 1.0, 1, 1>*0.55 } // gray normal { bumps 0.5 scale 0.025} finish { phong 1 } } // end of texture //------------------------------------------------------------ #local Chain_Color = color rgb< 1, 1, 1>*0.65; // base color of the chains #local Wheel_Texture = texture { pigment{ color rgb< 1, 0.75, 0.50>*0.5 } // brown normal { bumps 0.5 scale 0.01 } finish { phong 1 reflection 0.00} } // end of texture //------------------------------------------------------------ #declare Mast_Texture = texture { pigment{ color rgb<1,1,1>*0.45 } finish { phong 0.1} } // end of texture //----------------------------------------------------------------------------- //---------------------------------------------------------------------------- #include "Caterpillar_Crane_01.inc" //----------------------------------------------------------------------------- object{ Caterpillar_Crane_01( 38, // Crane_Head_Rotation in degrees 28, // Jib_Angle, 0~55 degrees // winkel des Auslegers !!! 55, // Scoop_Open, // 0 ~65 degrees 2.00, // >= 1.20 Vertical_Cable_Length for scoop at jib Body_Texture, // Body_Inside_Texture, // Chassis_Texture, // Scoop_Texture, // Cable_Texture, // Chain_Color, // base color of the chains Wheel_Texture, // texture of the wheels Mast_Texture ) //------------------------------------------ scale <1,1,1> rotate<0,-20,0> translate<0,0,0> }//--------------------------------------------------- //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- //-----------------------------------------------------------------------------