// PoVRay 3.7 Scene File "ATree_sassafras_m100.pov" // author: Friedrich A. Lohmueller, Oct-2013 // demo file for using Albaro tree // +w640 +h640 // //-------------------------------------------------------------------------- #version 3.7; global_settings{ assumed_gamma 1.0 } #default{ finish{ ambient 0.1 diffuse 0.9 }} //-------------------------------------------------------------------------- #include "colors.inc" #include "textures.inc" #include "glass.inc" #include "metals.inc" #include "golds.inc" #include "stones.inc" #include "woods.inc" #include "shapes.inc" #include "shapes2.inc" #include "functions.inc" #include "math.inc" #include "transforms.inc" //--------------------------------------------------------------------------------- //--------------------------------------------------------------------------------- #declare Camera_Number = 0 ; //--------------------------------------------------------------------------------- // camera ------------------------------------------------------------------------- #switch ( Camera_Number ) #case (0) #declare Camera_Location = < 0.00, 1.00,-60.00> ; // front view #declare Camera_Look_At = < 0.00,11.50, 0.00> ; #declare Camera_Angle = 23 ; #break #case (1) #declare Camera_Location = < 20.0 , 20.5 ,-20.0> ; // diagonal view #declare Camera_Look_At = < 0.0 , 1.0 , 0.0> ; #declare Camera_Angle = 50 ; #break #case (2) #declare Camera_Location = <30.0, 1.0 , 0.0> ; // right side view #declare Camera_Look_At = < 0.0, 1.0, 0.0> ; #declare Camera_Angle = 50 ; #break #case (3) #declare Camera_Location = < 0.00,50.00, 0+0.000> ; // top view #declare Camera_Look_At = < 0.00, 0.00, 0+0.001> ; #declare Camera_Angle = 40 ; #break #else #declare Camera_Location = < 0.00, 1.00,-60.00> ; // front view #declare Camera_Look_At = < 0.00,11.50, 0.00> ; #declare Camera_Angle = 23 ; #break #break #end // of "#switch ( Camera_Number )" //-------------------------------------------------------------------------- camera{ // ultra_wide_angle // orthographic location Camera_Location right x*image_width/image_height angle Camera_Angle look_at Camera_Look_At } // sun --------------------------------------------------------------------- light_source{< 3000,3000,-3000> color rgb<1,1,1>*0.9} // sun light_source{ Camera_Location color rgb<0.9,0.9,1>*0.1 shadowless}// flash // sky --------------------------------------------------------------------- // sky textures -------------------------------------------------------- #declare T_Clouds = texture { pigment { bozo turbulence 1.5 octaves 10 omega 0.5 lambda 2.5 color_map { [0.0 color rgbf<1, 1, 1, 1> ] [0.2 color rgbf<0.85, 0.85, 0.85, 0.00>*1.5 ] [0.5 color rgbf<0.95, 0.95, 0.95, 0.90>*1.12 ] [0.6 color rgbf<1, 1, 1, 1> ] [1.0 color rgbf<1, 1, 1, 1> ] } } finish {ambient 0.95 diffuse 0.1} } //-------------------------------------------------------------------- union { // make sky planes: plane { <0,1,0>, 500 hollow //!!!! texture { bozo scale 1 texture_map{ [ 0.0 T_Clouds ] [ 0.5 T_Clouds ] [ 0.6 pigment{color rgbf<1,1,1,1> }] [ 1.0 pigment{color rgbf<1,1,1,1> }] } scale <500,1,1000>} translate<-400,0,300> } plane { <0,1,0> , 10000 hollow texture{ pigment {color rgb<0.24,0.38,0.7>*0.50} finish {ambient 1 diffuse 0}}} scale<1.5,1,1.25> rotate<0,0,0> translate<0,0,0>} // end of sky //-------------------------------------------------------------------- // fog on the ground ------------------------------------------------- fog { fog_type 2 distance 350 color White*0.75 fog_offset 0.1 fog_alt 2.5 turbulence 1.8 } // end of fog // ground ------------------------------------------------------------ plane { <0,1,0>, 0 texture{ pigment{ color rgb<0.35,0.65,0.0>*0.45 } normal { bumps 0.75 scale 0.015 } finish { phong 0.1 } } // end of texture } // end of plane // end of ground //-------------------------------------------------------------------------- //---------------------------- objects in scene ---------------------------- //-------------------------------------------------------------------------- // tree textures: --------------------------------------- #declare Stem_Texture = texture{ pigment{ color rgb< 0.75, 0.5, 0.30>*0.25 } normal { bumps 0.75 scale <0.025,0.075,0.025> } finish { phong 0.2 reflection 0.00} } // end of texture //------------------------------------------------------- #declare Leaves_Texture_1 = texture{ pigment{ color rgbf< 0.2, 0.5, 0.0, 0.1>*0.75 } normal { bumps 0.15 scale 0.05 } finish { phong 1 reflection 0.00} } // end of texture //-------------------------------------------------------- #declare Leaves_Texture_2 = texture{ pigment{ color rgbf< 0.2, 0.5, 0.0, 0.2>*0.25 } normal { bumps 0.15 scale 0.05 } finish { phong 0.2 reflection 0.00} } // end of texture //-------------------------------------------------------- //-------------------------------------------------------------------------- #include "sassafras_m.inc" //#declare Tree_Height = sassafras_13_height; // ~23.29, not used here! //-------------------------------------------------------------------------- // tree with leaves union{ object{ sassafras_13_stems texture{ Stem_Texture } } //------------------------ object{ sassafras_13_leaves double_illuminate texture{ Leaves_Texture_1 } interior_texture{ Leaves_Texture_2 } } //------------------------ rotate <0,90,0> translate<-1,0,0> } // end of union //-------------------------------------------------------------------------- //-------------------------------------------------------------------------- // tree without leaves object{ sassafras_13_stems texture{ Stem_Texture } scale 1 rotate <0,45,0> translate <11,0,25> } //------------------------ //--------------------------------------------------------------------------