// POV-Ray 3.6 / 3.7 Scene File "povtree_001_summer.pov" // author: Friedrich A. Lohmueller, Oct-2013 // homepage: http://www.f-lohmueller.de // // +w480 +h640 //-------------------------------------------------------------------------- #version 3.7; // 3.6 global_settings{ assumed_gamma 1.0 } #default{ finish{ ambient 0.1 diffuse 0.9 conserve_energy}} //-------------------------------------------------------------------------- #include "colors.inc" #include "textures.inc" #include "glass.inc" #include "metals.inc" #include "golds.inc" #include "stones.inc" #include "woods.inc" #include "shapes.inc" #include "shapes2.inc" #include "functions.inc" #include "math.inc" #include "transforms.inc" //--------------------------------------------------------------------------------------------------------<<<< //--------------------------------------------------------------------------------------------------------<<<< #declare Camera_Number = 0 ; //--------------------------------------------------------------------------------------------------------<<<< //--------------------------------------------------------------------------------------------------------<<<< #switch ( Camera_Number ) #case (0) #declare Camera_Location = < 0.00, 1.00, -4.00> ; // front view #declare Camera_Look_At = < 0.00, 2.00, 0.00> ; #declare Camera_Angle = 45 ; #break #case (1) #declare Camera_Location = < 5.00, 5.00,-5.00> ; //diagonal view #declare Camera_Look_At = < 0.00, 1.00, 0.00> ; #declare Camera_Angle = 65 ; #break #case (2) #declare Camera_Location = <10.00, 1.00, 0.00> ; // right side view #declare Camera_Look_At = < 0.00, 1.00, 0.00> ; #declare Camera_Angle = 45 ; #break #else #declare Camera_Location = < 0.00, 1.00, -4.00> ; // front view #declare Camera_Look_At = < 0.00, 2.00, 0.00> ; #declare Camera_Angle = 45 ; #break #end // of "#switch ( Camera_Number )" ----------------------------- //------------------------------------------------------------------ camera{ location Camera_Location right x*image_width/image_height angle Camera_Angle look_at Camera_Look_At } //----------------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------------<<<<< // sun --------------------------------------------------------------------- light_source{< 3000,3000,-3000> color rgb<1,1,1>*0.9} // sun light_source{ Camera_Location color rgb<0.9,0.9,1>*0.1 shadowless}// flash // sky --------------------------------------------------------------------- // sky textures -------------------------------------------------------- #declare T_Clouds = texture { pigment { bozo turbulence 1.5 octaves 10 omega 0.5 lambda 2.5 color_map { [0.0 color rgbf<1, 1, 1, 1> ] [0.2 color rgbf<0.85, 0.85, 0.85, 0.00>*1.5 ] [0.5 color rgbf<0.95, 0.95, 0.95, 0.90>*1.12 ] [0.6 color rgbf<1, 1, 1, 1> ] [1.0 color rgbf<1, 1, 1, 1> ] } } finish {ambient 0.95 diffuse 0.1} } //-------------------------------------------------------------------- union { // make sky planes: plane { <0,1,0>, 500 hollow //!!!! texture { bozo scale 1 texture_map{ [ 0.0 T_Clouds ] [ 0.5 T_Clouds ] [ 0.6 pigment{color rgbf<1,1,1,1> }] [ 1.0 pigment{color rgbf<1,1,1,1> }] } scale <500,1,1000>} translate<-400,0,300> } plane { <0,1,0> , 10000 hollow texture{ pigment {color rgb<0.24,0.38,0.7>*0.50} finish {ambient 1 diffuse 0}}} scale<1.5,1,1.25> rotate<0,0,0> translate<0,0,0>} // end of sky //-------------------------------------------------------------------- // fog on the ground ------------------------------------------------- fog { fog_type 2 distance 50 color White*0.75 fog_offset 0.1 fog_alt 1.5 turbulence 1.8 } // end of fog // ground ------------------------------------------------------------ plane { <0,1,0>, 0 texture{ pigment{ color rgb<0.35,0.65,0.0>*0.45 } normal { bumps 0.75 scale 0.015 } finish { phong 0.1 } } // end of texture } // end of plane // end of ground //-------------------------------------------------------------------------- //---------------------------- objects in scene ---------------------------- //-------------------------------------------------------------------------- //------------------------------------------------------------- //global_settings { max_trace_level 10 }//(1...256) [default = 5] //------------------------------------------------------------- //------------------------------------------------------------- #include "povtree/trees/povtree_001.inc" // summer #declare LEAVES=300*BUNCHES; #declare BOTTOM_COLOR_1=<0.3, 0.4, 0, 0.0, 0.0>; #declare BOTTOM_COLOR_2=<0.4, 0.5, 0, 0.0, 0.0>; #declare TOP_COLOR_1=<0.3, 0.5, 0, 0.0, 0.0>; #declare TOP_COLOR_2=<0.3, 0.6, 0, 0.0, 0.0>; #include "TOMTREE/TOMTREE-1.5.inc" //------------------------------------------------------------- #declare Tree_01 = object{ TREE double_illuminate hollow} //------------------------------------------------------------- object{ Tree_01 scale 4 rotate<0, 0,0> translate<0, 0.00,0> } //------------------------------------------------------ //--------------------------------------------------------------