// POV-Ray 3.6 include file "Window_1.inc" // PoVRay 3.6 include File "wheel_000.inc" // author: Friedrich A, Lohmueller, Jan-2005/ Feb-2011 // homepage: http://www.f-lohmueller.de/ // email: Friedrich.Lohmueller_aT_t-online.de //--------------------------------------------------------------------------------------------------- #ifndef( Window_1_Inc_Temp) #declare Window_1_Inc_Temp = version; #version 3.6; //--------------------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------------------- #local Windows___Glass = //--------------------------------------------- no IOR window glass texture texture{ pigment{ rgbf <0.98, 0.98, 0.98, 0.9> } finish { diffuse 0.1 reflection 0.2 specular 0.8 roughness 0.0003 phong 1 phong_size 400} } // end of texture ------------------------------------------------------------------ //--------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------ ///////// #declare Window_1 = union{ difference{ box{<-0.50,0.80,-0.02>,< 0.50,1.80,0.02>} box{<-0.45,0.85,-0.03>,<-0.03,1.27,0.03>} box{< 0.03,0.85,-0.03>,< 0.45,1.27,0.03>} box{<-0.45,1.33,-0.03>,<-0.03,1.75,0.03>} box{< 0.03,1.33,-0.03>,< 0.45,1.75,0.03>} } // ---end of difference box{<-0.49,0.81,0.0>,< 0.49,1.79,0.001> texture{Windows___Glass}} } // --- end of union ------------------- // -------------------------------------------------------------------------------------- // ------------------------------------------------------// end of window definition // -------------------------------------------------------------------------------------- // -------------------------------------------------------------------------------------- #declare Window_1_Hole = //symmetric!!! no texture box{<-0.50,0.80,-0.50>,< 0.50,1.80,0.50> } // end of box ----------------------- // -------------------------------------------------------------------------------------- // ------------------------------------------------------// end of window hole definition //--------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------- // sample: /* //--------------------------------------------------------------------------------------- //----------------------------------------------------------------------------- textures #declare Window_1_Texture = texture { // pigment{ color rgb< 0.75, 0.5, 0.30>*0.5 } // brown pigment{ color rgb<1,1,1> } finish { phong 0.1} } // end of texture //--------------------------------------------------------------------------------------- #include "Window_1.inc" //-------------------------------------------------------------------------------------// object{ Window_1 texture { Window_1_Texture } scale <1,1,1>*1 rotate<0,0,0> translate<0.00,0.00, 0.00>} // #declare Window_Hole = object { Window_1_Hole } //--------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------- */ #version Window_1_Inc_Temp; #end //------------------------------------- end of include file